POV-Ray : Newsgroups : povray.programming : lathe question : Re: lathe question Server Time
29 Jul 2024 00:34:43 EDT (-0400)
  Re: lathe question  
From: Mark Palmquist
Date: 21 Feb 1999 19:57:27
Message: <36D0AD19.445C4369@earthlink.net>
Ken,

 I have to agree that the lathe object definitly looks better on columns!  thanks
for the hint.  I will still indent most code but the coordinates will be in
columns.:)

My problem is I used ACTUAL measurements of a round sitting here at the computer
with a dial caliper.  why do I need to double the height values?  shouldn't the
lathe take real numbers and render a 'real' looking object?



Ken wrote:

> Mark Palmquist wrote:
> >
> > I am working on a model of a .223 Caliber bullet, when I use 1 povunit =
> > 1 inch I get a weird 'squatty' bullet.  If I scale by <1,2,1> it looks
> > 'right' why would I not get a correctly porpotioned image without
> > scaling it?  the image source below will generate 2 objects, left is
> > using actual measurements the right is scaled.
>
>  A look at the results and then a look at the lathe objects revealed
> your scaling problem. The aspect ratio you choose for width vs. height
> was off a factor 2:1. I basicaly increased the numbers in the right column
> by twice their value for added height and adjusted the translation of the
> projectile and it came a lot closer to what it should look like. This
> was all quick shot in the dark changes and you will need to correct
> a couple of niggly little steps I left in the code below before it will
> look good.
>
>  Sorry about the non indented script. I Can Not read a lathe or any other type
> of multi point object withouth having it in columns. It adds clarity
> to my perseption.
>
>   lathe {
>   linear_spline
>   10,
>   <0.373, 0.000>,
>   <0.373, 0.081>,
>   <0.325, 0.082>,
>   <0.327, 0.120>,
>   <0.372, 0.220>,
>   <0.349, 2.436>,
>   <0.248, 2.580>,
>   <0.248, 2.760>,
>   <0.247, 2.760>,
>   <0.247, 2.580>}
>   texture{T_Brass_4B}}
>
>   lathe {
>   linear_spline
>   7,
>   <0.222, 0.000>,
>   <0.222, 0.463>,
>   <0.223, 0.464>,
>   <0.170, 0.800>,
>   <0.060, 1.210>,
>   <0.020, 1.200>,
>   <0.000, 1.200>
>   texture{T_Copper_2B}
>   translate<0,2.75,0>}}
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net


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